A few weeks ago there were two jams happening almost simultaneously, the 10th GMC Jam and the 26th Ludum Dare... I managed to create my game, Sriggy Moggful in time for both of them! And here are the results!
Ludum Dare 26 (total entries: 2346)
Overall: 74th place
Mood: 3rd
Audio: 18th
Graphics: 225th
GMC Jam 10 (total entries: 59)
8th place
I'm quite pleased with how things turned out. :)
Tuesday, May 21, 2013
Saturday, May 18, 2013
Birthday release: Ice Cream Dodger!
Hey, guys! As some of you know today is my birthday(also banov's)! I was having some difficulties with the game due to a stupid problem in my code. Fortunately I got it fixed, the GameJolt API started functioning properly, and I just decided to release it right away.
Ladies and gents, I present the amazing
ICE CREAM DODGER
Currently it's only uploaded to GameJolt but that will change later when I have more time.
Please check it out and possibly even leave a comment and/or rating(as a birthday gift to me)!
Thanks!
-orange
Ladies and gents, I present the amazing
ICE CREAM DODGER
Currently it's only uploaded to GameJolt but that will change later when I have more time.
Please check it out and possibly even leave a comment and/or rating(as a birthday gift to me)!
Thanks!
-orange
Thursday, May 9, 2013
OVER 9000!!!
My blog now has over 9000 views(which is not a very big number, really)!
Anyway! I've made a lot of progress working on Maximus Cerebrum the last few days... the game isn't quite complete, of course, but it's getting steadily there.
Today I went ahead and revamped the game menu and in-game pause menu, so instead of seeing stuff like "N - New Game, L - Load Game, etc." there's an actual scrolling menu that looks all fancy and everything. No more hunting your keyboard for the right buttons!
Here's a screenshot for your viewing pleasure:
See those lines in the background? I copied the idea from Iji's in-game pause menu(sue me)! I think it looks pretty spiffy. It should look even spiffier when you see it in motion(and hopefully that won't be too long from now!).
I'll be releasing version .8 of Maximus Cerebrum to some testers within a few days or so. If you'd like to have a nibble at the game yourself, you can check the contact me page or send me a PM on the GMC.
Wondering what "---" on the menu is for? We shall see...
Anyway! I've made a lot of progress working on Maximus Cerebrum the last few days... the game isn't quite complete, of course, but it's getting steadily there.
Today I went ahead and revamped the game menu and in-game pause menu, so instead of seeing stuff like "N - New Game, L - Load Game, etc." there's an actual scrolling menu that looks all fancy and everything. No more hunting your keyboard for the right buttons!
Here's a screenshot for your viewing pleasure:
See those lines in the background? I copied the idea from Iji's in-game pause menu(sue me)! I think it looks pretty spiffy. It should look even spiffier when you see it in motion(and hopefully that won't be too long from now!).
I'll be releasing version .8 of Maximus Cerebrum to some testers within a few days or so. If you'd like to have a nibble at the game yourself, you can check the contact me page or send me a PM on the GMC.
Wondering what "---" on the menu is for? We shall see...
Wednesday, May 8, 2013
Sriggy Moggful HTML5 port
That's right! I've ported Sriggy Moggful to HTML5!
You can check it out on the GMC Topic here or play it directly here! (Play in Chrome for best results)
Bonus: Sriggy Moggful has been featured on freeindiegam.es!
Yeah, pretty spiffy!
You can check it out on the GMC Topic here or play it directly here! (Play in Chrome for best results)
Bonus: Sriggy Moggful has been featured on freeindiegam.es!
Yeah, pretty spiffy!
Saturday, May 4, 2013
things and more things
Today Snail advised me to draw a sad toaster:
Bigugly thick black outlines, oh yeah!
Anyway, there are some other random and interesting things I'd like to tell you guys about...
Sriggy Moggful, a game I made for the 10th GMC Jam as well as the 26th Ludum Dare is at 3:17 in this video: http://www.youtube.com/watch?v=MlAwCCkUAos
You can download and rate Sriggy Moggful on it's Ludum Dare page or just leave a comment on the GMC Topic.
I'd also neglected to upload Shevrolet Shotgun to the Yoyogames sandbox... but it is up there now... and softpedia, always keeping a close eye on me, has uploaded both Sriggy Moggful and Shevrolet Shotgun to the profile they made of me on their site.
Interesting Shevrolet Shotgun stats:
Total times completed: 59
Total shots fired: 40013
Total enemies destroyed: 12218
Total player deaths: 679
Maximus Cerebrum has undergone a large bit of progress, I'm not going into specifics, though, as I don't want to spoil anything. I will just say that the game is now approximately 85% complete!
I'll end this with a screenshot:
Big
Anyway, there are some other random and interesting things I'd like to tell you guys about...
Sriggy Moggful, a game I made for the 10th GMC Jam as well as the 26th Ludum Dare is at 3:17 in this video: http://www.youtube.com/watch?v=MlAwCCkUAos
You can download and rate Sriggy Moggful on it's Ludum Dare page or just leave a comment on the GMC Topic.
I'd also neglected to upload Shevrolet Shotgun to the Yoyogames sandbox... but it is up there now... and softpedia, always keeping a close eye on me, has uploaded both Sriggy Moggful and Shevrolet Shotgun to the profile they made of me on their site.
Interesting Shevrolet Shotgun stats:
Total times completed: 59
Total shots fired: 40013
Total enemies destroyed: 12218
Total player deaths: 679
Maximus Cerebrum has undergone a large bit of progress, I'm not going into specifics, though, as I don't want to spoil anything. I will just say that the game is now approximately 85% complete!
I'll end this with a screenshot:
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